![]() In most quirk tracks-in most flings, in most freefalls, in most ten-point cannons-indeed, in most tracks in general, Bosh is held in stasis moving nowhere very quickly. And at a certain point, high speeds wrap back around to feeling almost stationary: each frame of Bosh’s movement is so far apart from each other frame that contextual clues about Bosh’s velocity disappear instantaneously-indeed, this is the principle upon on which frame-by-frame animation in Line Rider is possible. People who have played around with high speeds in Line Rider have encountered this problem: Line Rider is in a white void, and without sufficient background information, Bosh moving moderately quickly and extremely quickly can look almost the same. ![]() How fast is Bosh moving in this track? Which way is she moving? It is not the fling which can communicate this information, but context around the fling and between the frames of the fling which lets us know more details about her movement, such as the scarf and the background environment. Despite the historical association of flings with “hype” tricks and high-speed movement, this is the instant-to-instant experience of watching a fling: stasis. Can you tell a difference? Very likely not. ![]()
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